Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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Often, failure led to inspiration to prevent a similar problem in the future; other times, simple observation of people doing things provided the basis designijg standard rules.
Speed, or do we have time? More than anything, the book is a joy to read – I found myself spending so much time reading I had to give it away during the school semester. To see what your friends thought of this book, please sign up. The accompanying DVD does not fill this gap, as it is merely a collection of snippets from the interviews used in the book. Things are just too fast, “I’m too old for this shit…”. Nuts and bolts Fresh: The book is essentially a series of “case studies” on design, but what makes it truly spectacular is that they’re actually an odd mix.
Just a moment while we sign you in to your Goodreads account. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones.
A window into design’s history in emerging technologies. They are empathetic to other disciplines, which translates to having breadth. The approach of combining interview snippets with well-written accompanying text by the author creates a behind-the-scenes experience for the reader.
Moggridge, designer of the first laptop computer the GRiD Compass, and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome. This book talks about designing interactions but only touches on the surface, no real depth to the topic of knowledge but a good starting point or overview of Interactions. Moggridge advocates a three-phase model of technology adoption and discusses how technology progresses from use by hobbyists for work to use in day-to-day life.
Designing Interactions [With CDROM]
Well designed book, but maybe a little over-ambitious. It sort of peters out toward the end.
You don’t want it too new because that seems dangerous. More-tangible interfaces and the translation of the physical world into interactive experiences are also covered. My biggest gripe was that it’s heavily biased towards Apple. If you like books and love to build cool products, we may be looking for you.
In the physical world, you would use blue and add white paint. If you are an experienced interaction designer who wants to understand the historical underpinnings of the most commonplace interaction metaphors of today, this is the book of you.
May 26, Patricia rated it liked it Shelves: Jan 11, May Ling rated it it was amazing Shelves: Just like the examples covered in the rest of the book, this view is pragmatic and focused on real-life implementations. From here, the historical portion of the book wraps up with a look ahead into the future of interaction design and how this is being shaped in the here and now, and does so without sounding like a science fiction novel.
Someone should make a bil called “Poorly Designed Interactions” and explain what not to do, because all this book is moygridge me to do i Haven’t read the whole thing yet, but this book needs “History bil in the title because “Designing Interactions” makes it sound like you might actually learn how to.
Apr 20, Patricia added it. Moggridge interviewed more than 40 leading interaction designers on their involvement in groundbreaking design like the Apple Macintosh, the Palm handheld, and Google. TietoEnator is one of the largest full-service IT providers in Europe. Aug 31, Jaireh rated it it was amazing Shelves: Having people tell the stories in their own words, from their perspective, creates an interesting presentation of the information; Moggridge fill in the gaps with his own designihg at the start of chapters and between individuals, but the heart of this book comes from those individuals.
May 29, MJ rated it really liked it Shelves: In this book, you mlggridge get to see the actors posing in full makeup.
Commentary from John Maeda that reminds us that the period began by requiring a master craftsman to work with a master designer. For someone looking to gain insight into the vision, models and approach of some of the greatest designers of our era, this is a wonderful keepsake.
If you want to know what I get geeked about and the kinds of things I want to get into. Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. This book might be colossal, but if you take the dfsigning to read it, you’ll be doubly rewarded.